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FOT Midterm 09-10

True/False
Indicate whether the statement is true or false.
 

 1. 

Most technological development has been evolutionary, the result of a series of refinements to a basic invention.
 

 2. 

The evolution of civilization has been directly affected by the development of tools and materials.
 

 3. 

The Renaissance, a time of rebirth of the arts and humanities, was also an important period in the history of technology.
 

 4. 

Established design principles are used to evaluate existing designs, to collect data, and to guide the design process.
 

 5. 

Computers have greatly improved the power and use of mathematical models by performing computations that are very long, very complicated, or repetitive.
 

 6. 

Engineers are problem solvers.
 

 7. 

Design is the result of a formal, sequential process.
 

 8. 

Design problems always arise in a clearly defined form.
 

 9. 

Design is seldom driven by profit motive and market.
 

 10. 

Design is the result of goal-oriented research.
 

 11. 

Designs should never be  checked, refined and improved.
 

 12. 

Each step in the engineering design process involves obtaining information and specific skills.
 

 13. 

One of the drawbacks to brainstorming is that it doesn’t allow for input from a number of people.
 

 14. 

The fewer ideas a person can draw from, the better the chance that an optimum solution can be found.
 

 15. 

An engineer is, in essence, a problem solver.
 

 16. 

Collaboration tends to enhance creativity and expand the range of possibilities.
 

 17. 

It is not necessary to repeat the steps in the design process to optimize the design.
 

 18. 

Constraints are new products, systems, or processes that have never existed before.
 

 19. 

Feedback is used to regulate or control a technological system.
 

 20. 

A door latch is an example of mechanical technology.
 

 21. 

Laser surgical instruments are an example of fluid technology.
 

 22. 

A hot water heater is an example of biotechnology.
 

 23. 

Producing paper from wood is an example of materials technology.
 

 24. 

A swimming pool is an example of structural technology.
 

 25. 

Flashlights are examples of mechanical technology.
 

 26. 

A telescope is an example of optical technology.
 

 27. 

An artificial leg is an example of biotechnology.
 

 28. 

A bridge is an example of structural technology.
 

 29. 

Computers are examples of electronic technology.
 

 30. 

Manufacturing systems may be classified into types, such as customized production, batch production, and continuous production.
 

 31. 

Casting and molding are manufacturing processes?
 

Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 32. 

mc032-1.jpg

What type of line convention is described above?
a.
Hidden Line
c.
Visible Line
b.
Construction Line
d.
Center Line
 

 33. 

mc033-1.jpg

What line type is described above?
a.
Hidden Line
c.
Visible Line
b.
Construction Line
d.
Center Line
 

 34. 

mc034-1.jpg

What line type is described above?
a.
Hidden Line
c.
Visible Line
b.
Construction Line
d.
Center Line
 

 35. 

mc035-1.jpg
The arrow indicates what type of line?
a.
Hidden Line
c.
Visible Line
b.
Construction Line
d.
Center Line
 

 36. 

Isometric Sketches are drawn at what angle?
a.
15
c.
45
b.
30
d.
60
 

 37. 

The simplest way to begin drawing an isometric sketch is what method?
a.
The Square Method
c.
The Box Method
b.
The 30 degree Method
d.
The Circle Method
 

 38. 

Isometric sketches show what dimensions?
a.
Width
c.
Width, Height, & Length
b.
Width & Height
d.
Width, Height, & Depth
 

 39. 

When using Tonal Shading, what direction does the light source come from?
a.
Top
c.
Right Side
b.
Bottom
d.
Left Side
 

 40. 

When using Tonal Shading, what view is the lightest hue?
a.
Top
c.
Right Side
b.
Front
d.
Left Side
 

 41. 

When using Tonal Shading, what view is the medium hue?
a.
Top
c.
Right Side
b.
Front
d.
Left Side
 

 42. 

When using Tonal Shading, what view is the dark hue?
a.
Top
c.
Right Side
b.
Front
d.
Left Side
 

 43. 

Oblique sketches are drawn at what angle?
a.
15
c.
45
b.
30
d.
60
 

 44. 

An oblique cavalier sketch represents what percentage of the actual depth?
a.
25%
c.
75%
b.
50%
d.
100%
 

 45. 

An oblique cabinet sketch represents what percentage of the actual depth?
a.
25%
c.
75%
b.
50%
d.
100%
 

 46. 

A one point perspective has how many vanishing points?
a.
1
c.
3
b.
2
d.
4
 

 47. 

A two point perspective has how many vanishing points?
a.
1
c.
3
b.
2
d.
4
 

 48. 

A three point perspective has how many vanishing points?
a.
1
c.
3
b.
2
d.
4
 

 49. 

The horizontal lines that stretch across the top of a one, two, and three point perspective is called?
a.
Horizon Line
c.
Reference Line
b.
Vanishing Point Line
d.
Horizontal Line
 

 50. 

When creating a one point perspective, which lines are true shape?
a.
Horizontal and Depth
c.
Horizontal and Vertical
b.
Vertical and Depth
d.
Depth, Horizontal, and Vertical
 

 51. 

Traditionally multiview sketches consist of what three views?
a.
Top, Front, Left Side
c.
Bottom, Right Side, Top
b.
Top, Front, Bottom
d.
Top, Front, Right Side
 

 52. 

Multiview sketches show drawings using a series of drawings, that are drawn in what dimension?
a.
1D
c.
3D
b.
2D
d.
4D
 

 53. 

What three dimensional drawing is generally included in a multiview sketch?
a.
Oblique
c.
Cabinet Oblique
b.
Perspective
d.
Isometric
 

 54. 

What activities are involved in the feed back loop set of the design process?
a.
Define the problem and set desired results
c.
Brainstorm, select best idea, construction
b.
Test product, compare actual results with desired results
d.
Results of process
 

 55. 

What activities are involved in the output step in the design process?
a.
Define the problem and set desired results
c.
Brainstorm, select best idea, construction
b.
Test product, compare actual results with desired results
d.
Results of the process
 

 56. 

An example of a durable good is?
a.
Car motor
c.
Hamburger
b.
Cell phone
d.
CD
 

 57. 

An example of a non durable good is?
a.
Automobile
c.
Coffee
b.
Boat
d.
Computer
 

 58. 

Technology can be defined as:
a.
Human inovation in action.
c.
Application of math and science.
b.
The use of computers
d.
A chronological record of significant events.
 

 59. 

Design problems are _________ presented in a clearly defined form.
a.
always
c.
seldom
b.
sometimes
d.
never
 

 60. 

Design needs to be ____________ checked and critiqued, and the design must be refined and improved.
a.
continually
c.
seldom
b.
randomlly
d.
never
 

 61. 

Goods that are designed to operate for a short period of time.
a.
durable
c.
synthetic
b.
non-durable
d.
non-renewable
 

 62. 

Involves establishing a product’s identity, conducting research on its potential, advertising it, distributing it, and selling it.
a.
prototyping
c.
assessing
b.
marketing
d.
modeling
 

 63. 

The successful operation of a designed system usually involves __________________.
a.
innovation
c.
feedback
b.
decoding
d.
support systems
 

 64. 

The design of a truss, which is usually a varient of a triangle, creates both a very rigid structure and one that __________________ the load from a sinlge point to a considerably wider area.
a.
transfers
c.
alters
b.
communicates
d.
aquires
 

Multiple Response
Identify one or more choices that best complete the statement or answer the question.
 

 65. 

What activities are involved in the Input step in the design process?
 a.
Define problem and set desired results
 c.
Brainstorm, select the best idea, construction
 b.
Test product, compare actual results with desired results
 d.
Results of the process
 

 66. 

What activities are involved in the Process step in the design process?
 a.
Define problem and set desired results
 c.
Brainstorm, select best idea, construction
 b.
Test product, compare actual results with desired results
 d.
Results of the process
 

Matching
 
 
Match the following definitions:
a.
What dimensions to 3D sketches illustrate?
c.
Height
b.
Width
d.
Depth
 

 67. 

Associated with the side to side dimension
 

 68. 

Associated with the front to back dimension
 

 69. 

Associated with the top to bottom dimension
 

 70. 

Height, Width, Depth
 
 
Match the ages to the descriptions given:
a.
Palaeolithic Age
f.
Mesolithic Age
b.
Iron Age
g.
Renaissance Age
c.
Neolithic Age
h.
Information Age
d.
Middle Ages
i.
Industrial Age
e.
Bonze Age
 

 71. 

10,000 - 4000 BC: Leatherwork, basketry, fishing tackle, farming and domestication of animals
 

 72. 

2300 - 700 BC: bronze jewelry, tools, and weapons, earliest civilization, developement of metallurgy
 

 73. 

4000 - 2300 BC: pottery, spinning and weaving tools, stone plow, year round agriculture, division of labor
 

 74. 

700 - 450 AD: iron tools and weapons, military dominance, iron bladed plow
 

 75. 

500,000 - 10,000 BC: used stone tools and bone needles, improved health
 

 76. 

1400 - 1750 AD: telescope, thermometer, barometer, scientific observation or natural phenomena
 

 77. 

1950 - Present: transistor, integrated circut, nuclear power, infomation becoming widely available
 

 78. 

450 - 1400 AD: rise and decline of serfdom and feudalism, rise of money and capitalism, ocean going ships, compass, mechanical clock
 

 79. 

1750 - 1950 AD: steam engine, factories, automobile, industrial revolution, population expansion
 
 
Match the terms with the definitions:
a.
Personal characteristics involved in engineering
c.
Constraints involved with the engineering design process
b.
Engineering
d.
Resources used to create technology
 

 80. 

Safety, reliability, economic considerations, quality control, environmental concerns, manufacturability, maintenance, human factors (ergonomics)
 

 81. 

The systematic application of mathematical, scientific, and technical principals to yield tangible end products that meet our needs and desires
 

 82. 

People, information, time, capital, machines and tools, materials, and energy
 

 83. 

Creativity, resourcefulness, and ability to visualize and think abstractly
 
 
Match the core techology to the definition:
a.
Mechanical technology
f.
Optical technology
b.
Structural technology
g.
Thermal technology
c.
Electrical technology
h.
Biotechnology
d.
Electronic technology
i.
Material technology
e.
Fluid technology
 

 84. 

The technology of producing, storing, controling, transmitting and getting work from electrical energy
 

 85. 

The technology of putting mechanical parts and materials together to create supports, containers, shelters, connectors, and functional shapes
 

 86. 

The technology of producing light; using light for information collecting, storing, retrieving, processing, and communicating; and using light to do work.
 

 87. 

The technology of using, adapting, and altering organisms and biological processes for a desired outcome
 

 88. 

The technology of putting together mechanical parts to produce, control, and transmit motion
 

 89. 

The technology of using fluid, either gaseous (pneumatics) or liquids (hydraulic) to apply force or to transport
 

 90. 

The technology of producing, altering, and combining materials
 

 91. 

The technology of producing, storing, controlling, transmitting, and getting work from heat energy
 

 92. 

The technology of using small amounts of electricity for controling: detecting; and information collecting, storing, retrieving, processing, and communicating
 
 
Match the term to the picture that best describes it:
a.
Customized production
d.
Primary manufacturing
b.
Batch production
e.
Secondary manufacturing
c.
Continuous production
 

 93. 

ma093-1.jpg
 

 94. 

ma094-1.jpg
 

 95. 

ma095-1.jpg
 

 96. 

ma096-1.jpg
 

 97. 

ma097-1.jpg
 
 
Match the manufacturing process with the material it produces:
a.
Mechanical process
c.
Chemical and electrochemical processes
b.
Thermal process
 

 98. 

steel, glass, refining petroleum
 

 99. 

lumber, plywood
 

 100. 

aluminum
 



 
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