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FOT Unit 3 Questions

True/False
Indicate whether the statement is true or false.
 

 1. 

Constraints have little impact on the engineering design process.
 

 2. 

Fluid technology olny applies to liquids like water or oil.
 

 3. 

Computers and calculators can be used to access, retrieve, organize, and evaluate data and information in order to communicate.
 

 4. 

The design process is a systematic, iterative, approach to problem solving that yields design solutions.
 

 5. 

Designs once finished never need to be continually critiqued and refined.
 

 6. 

Design problems are often presented to engineering in a clearly defined form.
 

 7. 

The value of any given technology may be different for different groups of people and at different points in time.
 

 8. 

In designing a device or process, engineers would give no thought to how it will be manufactured, operated, or maintained.
 

Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 9. 

The __________________ process is a systematic, iterative approach to problem solving that promotes innovation and yields solutions.
a.
feedback
c.
assessment
b.
design
d.
investigation
 

 10. 

Identifying criteria and specifying _______________ provides a basis for what a design should be and what the limits are.
a.
feedback
c.
inputs
b.
controls
d.
constraints
 

 11. 

A ______________ is a working model used to test a design concept by making actual observations and necessary adjustments.
a.
prototype
c.
network
b.
portfolio
d.
by-product
 

 12. 

Checking the design solution against criteria is central to the _________ process.
a.
forecasting
c.
risk management
b.
evaluation
d.
troubleshooting
 

 13. 

In the design process, the final results should be compared to the original goals, ___________, and constraints.
a.
sketches
c.
processes
b.
models
d.
criteria
 

 14. 

______________ have greatly improved the power and use of mathematical models by performing computations that are very long, very complicated, or repetitive.
a.
Bicycles
c.
Generators
b.
Telephones
d.
Computers
 

 15. 

The usefulness of a model can be tested by comparing its ______________ to actual observations in the real world.
a.
predictions
c.
density
b.
energy use
d.
research questions
 

 16. 

A teacher notices a student running down a hallway and approximates his initial speed at 15 ft/sec and his maximum speed at 30 ft/sec.  Assuming it took the student 10 seconds to reach maximum speed, calculate his acceleration.
a.
1.6 ft/sec^2
c.
1.7 ft/sec^2
b.
1.5 ft/sec^2
d.
1.9 ft/sec^2
 

 17. 

A rubber band racer travels an 8 foot track in 1.5 seconds, calculate acceleration.
a.
3.4 ft/sec^2
c.
3.6 ft/sec^2
b.
3.3 ft/sec^2
d.
3.8 ft/sec^2
 

 18. 

A pole vaulter starting at rest travels at a rate of 10.5 feet per second for 20 seconds, calculate acceleration.
a.
0.51 ft/sec^2
c.
0.53 ft/sec^2
b.
0.52 ft/sec^2
d.
0.54 ft/sec^2
 

 19. 

The worlds fastest 40 yard time was ran in 4.2 seconds, calculate acceleration.
a.
6.5 ft/sec^2
c.
6.7 ft/sec^2
b.
6.6 ft/sec^2
d.
6.8 ft/sec^2
 

 20. 

Calculate the acceleration of an object if the object has a mass of 2300 lbs and a force of 15000 ft lbs/sec^2.
a.
6.3 ft/sec^2
c.
6.5  ft/sec^2
b.
6.4 ft/sec^2
d.
6.6 ft/sec^2
 

 21. 

If a rubber band racer has a mass of 23.5 lbs and is able to travel a 50 foot track in 2.5 seconds, calculate the force acting upon the rubber band racer.
a.
188  ft lbs/sec^2
c.
192 ft lbs/sec^2
b.
190 ft lbs/sec^2
d.
194 ft lbs/sec^2
 

 22. 

Convert 1200 ft/sec into KmPH.
a.
1319.4 KmPH
c.
1398.1 KmPH
b.
1317.6 KmPH
d.
1318.4 KmPH
 

 23. 

Convert 1450 ft/sec in KmPH.
a.
1592.5 KmPH
c.
1587.3 KmPH
b.
1593.9 KmPH
d.
1592.0 KmPH
 

 24. 

If a runner travels 1 mile in 6 minutes, calculate feet per second.
a.
14.7 ft/sec
c.
14.2 ft/sec
b.
15.6 ft/sec
d.
14.5 ft/sec
 

 25. 

If a rubber band car travels 15 feet in 2 seconds, calculate MPH.
a.
5.1 MPH
c.
4.7 MPH
b.
5.7 MPH
d.
5.9 MPH
 

 26. 

If a rubber band racers travels 56.7 feet in 30.5 seconds, calculate MPH.
a.
1.5 MPH
c.
2.3 MPH
b.
1.9 MPH
d.
1.7 MPH
 

 27. 

If a runner travels 10 kilometers in 30 minutes, calculate KmPH.
a.
15.6 KmPH
c.
20.0 KmPH
b.
37.4 KmPH
d.
12.5 KmPH
 

Matching
 
 
a.
brainstorming
f.
prototype
b.
communicate and test
g.
set of steps
c.
constraints
h.
sketches and models
d.
eningeering design process
i.
transform
e.
personal characteristics
 

 28. 

The ___________________________________ includes identifying a problem, looking for ideas, developing solutions, and sharing solutions with others. 
 

 29. 

Expressing ideas to others using _________________________________ is an important part of the design process.
 

 30. 

Design involves a ___________________________________, which can be performed in different sequences and repeated as needed.
 

 31. 

A group problem-solving design process in which each person contributes ideas for possible solutions is called ____________________________.
 

 32. 

Modeling and testing are used to __________________________ ideas into practical solutions.
 

 33. 

A ___________________________________ is a working model used to test a design concept.
 

 34. 

Models are used to ___________________________________ design ideas and processes.
 
 
a.
Force
e.
Gravity
b.
Energy
f.
Mechanical Technology
c.
Efficiency
g.
Power
d.
Friction
h.
Work
 

 35. 

A push or pull
 

 36. 

The propertiy of a system that enables it to do work
 

 37. 

The product of a force applied to an object and the distance the object moves
 

 38. 

The attractive force acting at a distance between two or more masses
 

 39. 

The force that acts in the opposite direction relative to an object in motion.
 

 40. 

The technology of puttting together moving parts to producce, control , and transmit motion
 
 
a.
Define the Problem
g.
Developing a Design Proposal
b.
Brainstorm
h.
Making a Model or Prototype
c.
Researching and Generating Ideas
i.
Testing and Evaluating the Design using Specification
d.
Identifying Criteria and Specifying constraints
j.
Refining the Design
e.
Exploring Possible Solutions
k.
Creating or Making the Solution
f.
Selecting an Approach
l.
Communicating Processes and Results
 

 41. 

Using electronic or print source to gather information related to the problem.
 

 42. 

Clearly describing the chosen solution using words and drawings.
 

 43. 

Building the actual product that will be sold or used by the client.
 

 44. 

Running a simulation or performance test to collect data about your solution to detemine if it meets the identified requirements.
 

 45. 

Developing a list of requirements and limitations that the final solution must meet.
 

 46. 

Sharing and recording all thoughts about how the problem might be solved.
 

 47. 

Choosing the one design that you think will solve the problem best.
 

 48. 

Making changes and improvements to the design based on test results
 

 49. 

Presenting your design and design process of approval or future reference.
 

 50. 

Creating a three-dimensional, two-dimensional, or electronic representation of as design solutions.
 

 51. 

Clearify the given situation by restating the need in your own words.
 

 52. 

Generating sketches of several different designs that might work.
 



 
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